Hi. I know tutorial updates are a little bit slow right now, but I'm trying to get a few other things wrapped up first so I can focus solely on those. In the meantime, though, there's a little jewel in the archives for those of you who are interested in computer animation across genres: Animating for Video Games vs. Animating for Movies. It discusses the basic functionality constraints required for video games and movies, and what makes them so different, thus resulting in a need for different kinds of models and modeling techniques.
Check back Sunday as I'll be compiling a list of free and free-trial animation software for you guys to take a look at.
Also, there's a post on the forum that one of the users could use a little help with; it's a survey regarding animation and emotional eye animation. If you've got the time to answer a few questions, why not head over there and take a look?
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