Articles related to animation tips
Animation Tips & Tools - Computer Animation - About.com
It doesn't matter if you're a traditional animator or a digital animator; over the course of your animation career, you'll accumulate a wealth of tips and tricks to help ...
Computer Animation Tips and Tricks - About.com
Computer animation isn't just about diving into the software and getting right to work; there are many little external tricks to make the process easier, less ...
Pursue a Career in Computer Animation: Tips and Resources
Thinking about turning your interest in animation into a career? Here are a few tips on the first steps to take, and links to the employment sites of some of the ...
Animation Tips - Graphics Software - About.com
Tutorials, tips and other resources relating to animation both on and off the Web.
Animation Planning Tip: Storyboarding - Computer Animation
Using a storyboard will help you organize your animation, and match you mental visualizations of scenes with the written script. If you use a storyboard you'll find ...
Flash Frame-By-Frame Animation: Detailed Animation Part I
Above you'll see the basic concept for my animation; that surly-looking fellow is Shinji, a character I've worked with off and on for ... Computer Animation Tips.
Animation Tip: Tools of the Trade: Light Tables - Computer Animation
Whether you're drawing 2D animation for cel painting or doing the preliminary pencil work to be scanned in for a computer animation, a light table is one of the ...
Flash Tip: Onion-Skinning Animation
Frame-by-frame animation can be difficult when you're working on one frame at a time with no reference for the previous or next frames. Flash has a solution for ...
Animation Tips and Tricks: Loops - Computer Animation - About.com
An old animation trope that solves this problem is the loop. A loop is exactly what it sounds like, a piece of animation that starts and stops with the exact same ...
Animation Tips and Tricks: 1s vs 2s - Computer Animation - About.com
Animation Tips and Tricks for creating movements using 1 frame vs 2 frames on screen.