With this lesson, we'll pick up at the end of where we left off in Lesson 1, Motion Tweening
. We ended in frame 12, after one second of animation that moved our circle from one corner of the canvas to another; now we're going to animate the circle morphing into another shape using a technique called shape tweening
. Shape tweening can take two different shapes at keyframes set any number of frames apart, and mathematically calculate the frames in between to produce a smooth animation depicting the transformation between one and the other.
In order to make a shape tween, we'll have to create another shape on another keyframe. Click on step 2 to see how that's done.