The compound tab takes two or more objects and merges them into a single compound object; the individual buttons control the different types of merges applied and how they affect the behavior of the compound. The buttons are only active when there are shapes that can be compounded in the scene; otherwise, they are "greyed out", as seen above.
- Morph: Can be used to morph one object into another over time.
- Conform: Conforms one shape to the contours of another, as if "wrapping" it around its surface.
- Shape Merge: Merges a mesh (3d) object with a shape (2d) object into a single compound shape.
- Terrain: Generates elevated terrain from splines arranged to mimic contour maps.
- Connect: Connects two or more objects seamlessly by joining them at vertices bordering open areas without plane fills.
- Boolean: Connects two objects by performing Boolean operations on them in various ways; more will be explained on this at a later time.
- Loft: Extrudes a two-dimensional shape to make it three-dimensional.