This tab gives you access to the tools to create various light or camera objects in your scene, and modify them.
- Target Spotlight: Casts a focused beam of light on the scene, directed by a "target". When you move or rotate it, it always turns to stay focused on its target.
- Free Spotlight: Focused beam of light; moving or rotating it moves the light in any direction with no anchor.
- Omni Light: True to its name, an "omnidirectional" light that throws light in all directions. Think of a light bulb without a shade.
- Directional Light: Casts parallel rays in a single direction.
- Target Directional Light: A directional light that pivots/focuses around a target, like the target spotlight.
- Sunlight System: Simulates the lighting and movement of a sun whose position adjusts by the orbit of your environment.
- Light Include/Exclude: Opens a dialog that lets you view the objects in your scene and select which lights do or do not affect them.
- Light Lister: Opens a dialog listing each light in the scene with various settings for each.
- Target Camera: A virtual camera that captures an area of the scene for rendering; can be moved or rotated. The target camera's view is focused by a target object. Moving or rotating the target camera will cause it to always tilt so that its focus remains on the target.
- Free Camera: Like the target camera, but when the free camera is tilted or rotated, its focus/view shifts with the motions, as it is not attached to a target.