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3D Studio Max Lesson 1.3: Main Tools Overview

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Main Tools and the "Create" Panel

3DSMax 1.3.1

"Create" Panel

This is the main tool panel that you will use to create, edit, and control the objects in your scene; it’s located to the right of your interface, with tabbed groupings. The tools found here give access to the various settings that control the behavior and shape of an object; they are set up with the subsets top, object buttons below, and then expandable editing sets for the settings of the objects below that.

“Create” Panel

This tab gives you access to every in-scene object that 3DSMax will let you create; it, like the others, is broken down into smaller subsets, accessible by the buttons at the top of the tab.

  • Geometry: Represented by an image of a sphere, selecting this subset lets you draw any three-dimensional geometry. The default is Standard Primitives (box, sphere, etc), but using the dropdown menu you can select Extended Primitives, Compound Objects, Particle Systems, Patch Grids, NURBS Surface, and Dynamic Objects.
  • Shapes: Represented by a shapes icon, this subset gives access to the drawing tools for flat, 2D objects: Splines (circles, rectangles, etc.) and NURBS curves..
  • Lights: Subset represented by a “flashlight” with the tools to create light sets: Target Spot, Free Spot, Target Direct, Free Direct, and Omni. The dropdown menu for this subset contains only Standard types.
  • Cameras: Represented by a graphic of a camera, this contains the camera types: Target and Free. The dropdown menu for this subset contains only Standard types.
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