onclipEvent (enterFrame) {
_x = _root._xmouse;
_y = _root._ymouse;
}
You can take a look at the work-in-progress here, but youll see one major problem: weve got two mouse cursors now, instead of one. The new cursor doesnt replace the standard one; it just follows it. Its not a real cursor; its just a graphic object representing the default one.


