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Flash Frame-By-Frame Animation: Detailed Animation Part I

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Tracing your Character's Basic Shapes

For this lesson, we're just going to break the character down into rough-sketched basic shapes and then animate that sketch following the motions that we want. This will make things a great deal easier in the long run; if we tried to animate the full details from the beginning, we'd spend a lot of time wrestling with trying to duplicate the details as well as create smooth, accurate motion. So we get the motion down first, and then worry about adding details on top of that.

I hid my background layer, then made a new layer on top of the layers containing Shinji's details to rough-sketch the basic shapes that comprise his head, neck, and shoulders. I included the guidelines that I generally use when sketching basic shapes, as those guidelines are good reference points when drawing successive frames.

Just a little quirk here, I prefer to do these sort of rough animations in a light, bright blue--force of habit from working with pencil-and-paper animations, as it's almost tradition to work with non-photo-blue pencils before retracing in 2B pencil, because the shade of blue of the pencils is just the right color that it doesn't show up on copies.

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