Try to vary your motion speeds, and insert pauses occasionally, and don't forget that you may again need to nudge your shape a few pixels in any direction to adjust the smoothness of the way the pieces fit together after rotation. Some gestures can be larger or smaller than others, just slight twitches or adjustments. You don't want to throw a waving party while your character's just talking, but still be expressive. I just picked my key points at random; if you have a good sense of natural timing (not necessarily claiming that I do) that can at times work better than trying to explicitly plan out exactly where each key should go.


