on (release) {
gotoAndPlay (2) ;
}
If that looks like Greek to you and youre not sure how you should be applying it, you may want to head back to the more basic lessons for a bitbut for the sake of exposition (because I do so love to hear myself talk), lets explain what we just did. We used an on command to tell Flash that on the release of a mouse click upon the projectile, the projectiles timeline would go to frame 2 and play from there, thus circumventing the stop on frame 1 and initiating the animation that leads to the collision action.


