on (release) {
_root.instancename._visible=!_root.instancename._visible;
}
This statement avoids the complications of conditional statements (if, if/else, etc.) and simplifies the process of determining and changing visibility using a logical NOT: it tells Flash that whatever the value of _root.instancename._visible, change it to the exact opposite, represented by !_root.instancename._visible. If its true, it changes to false; if its false, it changes to true, but we dont have to actively determine which it is. No matter how many times you click, it still works to hide and unhide the target clip.
Make sure to change the instance name to correspond with the name that you assigned to the costume piece that matches the current menu option. Never forget the _root. in front of the instance name, so that Flash knows exactly where to look for the movie clip that its supposed to be referencing.
Now youll need to copy that code, then paste it into the Actions for each menu option, with the instance name changed accordingly in each one. When youre done with all of them and on to the next step, give me a call. Im going to go get some more coffee; youre going to be a while.


