on (press) {
_root.rewind.gotoAndPlay(2) ;
}
on (release) {
_root.menu.stop ( ) ;
_root.rewind.gotoAndStop(1) ;
}
The on (press) tells Flash that when the mouse button is held down over the menu playback button, then the rewind controller clip (named rewind on my stage) should jump ahead from its hold on frame 1 of its timeline to start the loop that runs through frames 2 and 3.
The on (release) stops both the menu movie clip in its current position, but also tells the rewind controller clip to jump back to its static hold on frame 1 of its timeline and stay there. If you didnt do both, then the menu wouldnt stop when you released the mouse button, because the loop wouldnt be broken until it reached the beginning.
That should just about cover it. Not so difficult, really; we learned a few new things, tried some new tricks with some old lessons, and overall the hardest part was the repetition of applying some of the scripts repeatedly.


