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Flash Animation 6: Using Text in Flash to Give Your Character a Voice

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8 of 8

Conclusion

Now here's the reason that I left those earlier frames blank. For a last effect, I put a shape tween on my speech bubble, from frames 1-7, by adding keys on frames 1 and 7 and then manipulating the alpha from 0 to 100 in the same way that we learned when creating the fading fireworks E-card. This is an animated GIF, so it looks all kinds of grainy and awful. Actual Flash SWF files look much better and preserve your image integrity.

Fairly easy, no? Static text in Flash is simple to work with. The best part is that it's vector-based, so you can resize or tween it smoothly without any problems with pixelation; your fonts are preserved even when the viewer doesn't have them on their machine. You can find more font controls in the Text section on the main menu bar, such as Scrolling controls.

There are other kinds of text, such as Dynamic Text and Input Text, which work well for designing web pages in Flash or increasing interactivity with the user via text. Dynamic Text and Input Text can be used with and manipulated by Action Scripting in more advanced ways that will be covered in later, more complex lessons.

Between now and the next lesson, I'll write out a full script and complete the little speech that I want Lex to give; try to finish yours as well, and experiment with using more than one speech bubble in different locations to make your animation less fixed. Next lesson we'll start animating our characters' faces and limbs to give more life to their speech.

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