play() ;
loaded = _root.getBytesLoaded() / _root.getBytesTotal * 100;
if(loaded != 100){
setProperty(Loader, _xscale, loaded) ;
}else{
gotoAndStop(3) ;
}
This is the real workhorse of the lesson, and the preloader; everything else has just been setup to create the various parts for this code to act upon.


