This is where it gets a little complex, but this part will save you a lot of trouble down the road. Although I've broken Lex down into movable parts, we now need to group those parts based on the whole. For instance, we need to group the left upper arm, left forearm, and left hand into a single group called "Left Arm". That way we can rotate the entire left arm without having to move the individual parts.
The grouping for this is a little tricky, and I've tried to pare it down to the maximum characters allowed in this space--but I can't do it without leaving out crucial details, so to learn how to make nested symbols to control the movement of your character's parts, click here. This will conclude the lesson.