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Flash Animation 5: Creating a Complex Character of Movable Parts

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6 of 10

Importing Your Character Parts Into Flash

Now we'll finally be taking all of this into Flash. To start with, I opened a blank document, and then set it to 6:40x480 with a black background; I chose 640x480 for standard television production standards, rather than the 320x240 web standard, though both have a 4:30 aspect ratio.

To bring your files into Flash, go to File->Import to Library... and navigate to your parts bin folder. Rather than click to import them one at a time, you can hold down the Shift key while clicking and dragging over the entire file list to select them all, before clicking "Open". In your Library (accessible by hitting F11/Ctrl11), you'll see the full ist of your parts populated. The small icon next to them that looks like a tree indicates that they're graphics files rather than symbols, movie clips, buttons, etc.

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