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Breaking Down the Screaming Maze Trick

By , About.com Guide

4 of 10

Now right-click on the newly-created symbol, and select Actions. We’ll want to move on to the actual playfield when the button releases, so we’ll insert an on command, this one as on (release) :

on (release) {
gotoAndPlay(2) ;
}

So we’ve just told the game that when the user clicks the Play button, it’s supposed to go to frame 2 and play from there. (In this instance, though, you could use either gotoAndPlay or gotoAndStop; it wouldn’t make much difference.)

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