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Breaking Down the Screaming Maze Trick

By Adrien-Luc Sanders, About.com

5 of 10

Move on to frame 2 to set up the actual game playing field. First insert another stop on that frame; again, we don’t want Flash to go whizzing through without giving the user a chance to interact.

Then draw your playing field. I just created a rectangle the same size as my stage, and then used the Eraser Tool to scratch out an increasingly erratic path that shrinks in width. My start and finish are labeled.

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