Now comes the fun part, where we get to tell Flash how to behave when the users mouse moves outside of the path. This is actually a lot easier than it sounds; to start with, select all of the fill areas remaining (hold down the Shift key while clicking if necessary to select it all at once, or just drag a bounding box over the entire area to select it all), and then convert it to a symbol (F8).
Then right-click on the symbol, select Actions, and insert another on command:
on (rollover) {
gotoAndPlay(3) ;
}
This time weve told it that when the mouse just rolls overtheres no need for a click this timeanything inside that symbols fill area, the Flash movie is going to jump ahead to frame 3. Otherwise, it stays on frame 2 (as long as you stick to the path).