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Breaking Down the Screaming Maze Trick

By Adrien-Luc Sanders, About.com

6 of 10

Now comes the fun part, where we get to tell Flash how to behave when the user’s mouse moves outside of the path. This is actually a lot easier than it sounds; to start with, select all of the fill areas remaining (hold down the Shift key while clicking if necessary to select it all at once, or just drag a bounding box over the entire area to select it all), and then convert it to a symbol (F8).

Then right-click on the symbol, select Actions, and insert another on command:

on (rollover) {
gotoAndPlay(3) ;
}

This time we’ve told it that when the mouse just rolls over—there’s no need for a click this time—anything inside that symbol’s fill area, the Flash movie is going to jump ahead to frame 3. Otherwise, it stays on frame 2 (as long as you stick to the path).

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