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Breaking Down the Screaming Maze Trick

By Adrien-Luc Sanders, About.com

7 of 10

Since we’re telling Flash to go to frame 3, it might help if we created that frame, right? This frame is just the “game over, you lose” screen. Just put whatever you want up there; don’t forget to insert a stop yet again so it doesn’t leave this frame until the user clicks the Try Again button. The Try Again button should have the same code as the Play button from frame 1:

on (release) {
gotoAndPlay(2) ;
}

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