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Breaking Down the Screaming Maze Trick

By Adrien-Luc Sanders, About.com

8 of 10

Let’s move back to frame 2; we’re not done with the playfield yet. We’ve still got to booby-trap it to make it impossible for the user to get to the end of the path without getting pranked. To do that, we’re going to make an invisible hotspot. Just create a little square that blocks off one part of the path; it doesn’t matter what color it is, because you’re going to set the Alpha to 0% so that it doesn’t show on the screen.
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