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Making Your Own Flash Slingshot Target Game: I

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10 of 10

Next, use a motion tween to animate it zooming away into the distance; you can shrink it down on the last keyframe and the motion tween will handle the rest, so it looks like it’s receding in the distance. Again, don’t use too many frames here, as it’ll zip away pretty quickly. I’ve added an extra fillip by making it arc downwards a bit as it approaches the horizon.

You may want to edit your slingshot’s motion a bit so that it fits better with the perspective of your picture, and also add a few extra keyframes on the stone’s motion tween so that its arc of motion stays congruent with the position of the snapping sling.

If you want to see how the entire thing looks with all of the motion, even motion that should only be visible when “triggered”, then take a look at this. Without the triggered motion, though, the game looks like this: in play-ready state, and just needing the ActionScripts we’re going to add in the next lesson to make it respond.

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