Exit out of the instance of the slingshot for a bit, and go back to the instance of the squishie named squishie1. Double-click on that to edit it; remember, when we first set this up, we set up nested movie clips containing animations inside of animations. Were going to need to reference one of the nested animations, so once inside of instance squishie1, click on the animation inside and assign an instance name to that, as well (again, I stayed simple and named mine squishie1_1).
This internal clip is the one that has the extra animation that we set up depicting the impact reaction, but then kept Flash from displaying during normal animations by causing it to continuously cycle before reaching the frame where the impact-reaction animation starts.