onClipEvent (enterFrame) {
if (this.hitTest (_root.squishie1) ) {
_root.squishie1.stop ( ) ;
_root.squishie1.squishie1_1.gotoAndPlay (77) ;
}
}
Looks a little different from the gotoAndPlay that were used to, doesnt it? Its hierarchal, and the series of identifiers separated by periods tells Flash to start at the top and work its way downards. Its basically a very simple road map, that tells Flash:
Go to the root/top level. When you get there, look for a movie clip instance named squishie1, and turn in there. Once youre in there, look for another movie clip instance named squishie1_1 and turn in there, too. Now drive all the way down squishie1_1s timeline until you get to frame 77, park it there, and start to play.
Frame 77 on my timeline is where the bouncing ends and the impact-reaction animation begins; it may be different on yours.


