Animation

  1. Home
  2. Computing & Technology
  3. Animation

Building an Animation-Ready Character from the Ground Up

By Adrien-Luc Sanders, About.com

2 of 8

From the stick sketch, add bulk using plain shapes. Visualize the body, and try to break it down into rectangles, triangles, cylinders, and circles. Try to think in three dimensions; for instance, my head isn’t just a circle with a triangle tacked on to it. It’s a curving sphere with a pyramid appended to the bottom, which means that I need to think about the dimensions that aren’t visible as well as the dimensions that are. The neck is a cylinder, set atop a pyramid for the slope down to the circles of the shoulders and then perched atop the tapering box of the chest.

Don’t get too detailed here; you’re not trying to capture accuracy. You just want to get a basic idea of bulk and form, captured in simple shapes. Look at it as building an old-style wooden marionette, before they’re carved in detail.

2 of 8

Index: Building an Animation-Ready Character from the Ground Up

  1. Part 1
  2. Part 2
  3. Part 3
  4. Part 4
  5. Part 5
  6. Part 6
  7. Part 7
  8. Part 8

Explore Animation

More from About.com

Animation

  1. Home
  2. Computing & Technology
  3. Animation
  4. Flash Animation Tutorials
  5. Flash Traditional Animation
  6. Building an Animation-Ready Character from the Ground Up

©2008 About.com, a part of The New York Times Company.

All rights reserved.