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Creating Unreality from RealityUsing Real-Life Motion Capture in Computer AnimationsYou've seen it more than once: computer generated images moving across your screen with eerie fluidity, peopling your movies, your video games, with motion and inflection so detailed that it's almost unreal. It can seem like magic, a sort of digital wizardry too far beyond anything man-made. The idea of animators working to impart that level of minute detail and realism to an animated humanoid figure is almost staggering, and can look like an impossible amount of effort.
Realistic Motion is a Lot of Work. How Do They Do It? So Just How Does Motion-Capture Work, Exactly? Where Does the Captured Data Go from the Live Capture? Where is Motion Capture the Most Useful? Come to think of it, it might be a little difficult to get me to behave in that situation, as well; I'd much rather watch the fascinating fruits of said labor, or better yet, be involved in the digital aspect of production. To be able to produce such dazzling effects by pairing the world of the real with the world of the make-believe is a difficult and complex task; but somehow, knowing the technical details behind the final product doesn't remove the magic or enjoyment from these 3D-animated wonders. So the next time you're seated in the movie theaters watching the latest animated blockbuster play its way across the screen, don't be afraid to speak up when the awed whisper of "How'd they do that?" reaches your ears. Though...you might want to wait until after the movie to clue them in. |
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