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Animating from Pencil to PC II: Rough Detail Sketches

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5 of 8

Now, just like in the last lesson, layer your next key frame on top of the first. That doesn’t mean the second frame in your animation, but the next point that you chose as a major stopping point. In my case, it’s when the character is facing forward after the turn.

Make sure to line up your registration marks, framing, or whatever else you used to delineate your boundaries. You can completely bork your animation to heck and back just by drawing in-betweens for two mis-aligned keys.

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