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Animating from Pencil to PC II: Rough Detail Sketches

By Adrien-Luc Sanders, About.com

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Now comes the hard part: in-betweening detail. This can be a royal pain in the tuckus, especially with things like hair and other small details of clothing. This is why you’re usually advised to simplify your characters as much as possible. Honestly, I didn’t simplify Vin up there enough, and I’m going to be kicking myself for it as this lesson continues.

Take the rough sketch for your first in-between – again, not the first one in the sequence, but the first one that you drew, bridging the halfway point between keys – and align it on top of your two keys. You should be able to see both keys through the sheet, as well as your rough motion sketch of the in-between. The same way that you marked halfway points between major areas on the roughs, you’ll do again with the detail – finding things like the eyebrow, tip of the nose, mouth, shoulder, etc. and sketching lines between them before marking a halfway point so you know where they should be on the key.

Doing in-betweens on detail is something that takes a lot of practice; even with the little sketched guides, a lot of what you end up drawing is estimated and eyeballed. You get the hang of it after a while, although if you stop doing it for any length of time, it’s quite easy to fall out of practice.

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