The Bottom Line
Pros
- Absolutely love the new Text Layout Framework.
- Catalyst. Oh, dear me, Catalyst has made me happy.
- "Export to iPhone." Need I say more?
- Code snippets make ActionScripting much simpler.
Cons
- My wallet is getting tired of so many costly upgrades so often.
- Tries to uncomplicate Flash for the novice; instead makes it more complicated.
- Ouch; space hog much?
- Interface transformations are entirely daunting.
Description
- Significant upgrade to the Flash development platform.
- Ties in heavily with other Adobe products, creating a fully interactive product suite.
- Introduces new animation and scripting tools that put Flash back in the race to remain at the forefront of content delivery.
- Features code snippets, Flash Builder integration, and code hints.
- Improves Inverse Kinematics with Spring.
Guide Review - Animation Software Review: Adobe Flash CS5
And I, quite frankly, am thoroughly impressed. To quote Kaylee, Flash CS5 is shiny.
It's also extremely complicated. The familiar interface has transformed, to the point where I was actually a little lost. Definitely take advantage of the video tutorials; even advanced animators, programmers, and designers will have a bit of a learning curve to get used to an old friend again.
Despite expanding the available tools, in this incarnation Flash seems to focus primarily on RIA (Rich Internet Applications) - making them accessible by tying all of Flash's diverse functionality together as part of the content creation platform, and making it easy to deliver interactivity to the web. Catalyst and Builder especially focus on this.
Old functions have become more accessible, including everyone's bane: ActionScripting. You can now save code snippets to be reused, and code hints help avoid those basic errors or memory lapses (because seriously, can you remember every last script command?).
Despite a wealth of new tools, though, Spring was definitely the one that sold me the most. I'm an animator; what can I say? Spring improves on inverse kinematics for more realistic motion; the second you say "inverse kinematics" I cringe remembering my college courses in 3D Studio Max and how difficult it was for everyone to master IK - but that was in the old days, and now IK really isn't so difficult. Spring really does punch up the motion dynamics, and brings Flash's IK leaping forward.
Overall, the upgrade is worth the money. And considering what a cheapskate I am, that means a lot.


