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Johnny Chew

Updated Articles and Resources

By Johnny Chew

    Updated Articles and Resources
    • The Importance of Title Design Created: Thursday, April 24, 2014 Updated: Monday, July 28, 2014
      Title design and why it's important in your work.
    • After Effects Kinetic Typography Pt. 6 Created: Friday, July 25, 2014 Updated: Friday, July 25, 2014
      Use scaling animation to rapidly bring on narrated text in part 6!
    • After Effects Kinetic Typography Pt. 5 Created: Friday, July 25, 2014 Updated: Friday, July 25, 2014
      Use pre-compositions and parenting to create an easy and quick animation in part 4.
    • After Effects Kinetic Typography Pt. 4 Created: Sunday, July 20, 2014 Updated: Sunday, July 20, 2014
      Use track mattes to make text appear and disappear as well as continue using text animators to get half way through our animation project!
    • After Effects Kinetic Typography Pt. 3 Created: Sunday, July 20, 2014 Updated: Sunday, July 20, 2014
      Tackle the second bit of dialogue as well as using the graph editor to clear the screen between narration.
    • After Effects Kinetic Typography Pt. 2 Created: Tuesday, July 15, 2014 Updated: Tuesday, July 15, 2014
      Start animating your audio using text animators in part 2!
    • After Effects Kinetic Typography Pt. 1 Created: Monday, July 14, 2014 Updated: Monday, July 14, 2014
      We'll be making a kinetic typography animation from start to finish, Part 1 organizes our files and gets the project ready to animate.
    • What is Pixilation? Created: Friday, June 27, 2014 Updated: Friday, June 27, 2014
      What is pixilation and how is it different than stop motion?
    • Person vs. Studio: Why It's Better To Be Yourself Created: Thursday, June 26, 2014 Updated: Thursday, June 26, 2014
      Is it better to label your independent work as a studio or individual?
    • Flash Tip: Tools of the Trade: Drawing in Flash With a Graphics Tablet Created: Tuesday, October 11, 2005 Updated: Thursday, June 26, 2014
      If you've been working in Flash for any period of time, by now you've probably realized that mouse-drawing anything beyond a basic pre-defined shape can be pretty time-consuming, and pretty difficu...
    • Turn A Series of Photos into Animation Created: Wednesday, June 25, 2014 Updated: Wednesday, June 25, 2014
      What's the easiest way to turn photos into animation? With After Effects!
    • The Best Way to Polish Animation in After Effects Part 2 Created: Tuesday, June 24, 2014 Updated: Tuesday, June 24, 2014
      Finish up exploring the best way to polish your animations using the graph editor!
    • The Best Way to Polish Animation in After Effects Part 1 Created: Monday, June 23, 2014 Updated: Monday, June 23, 2014
      What is the easiest way to polish your animation in After Effects? Say hello the graph editor.
    • Key Frame Created: Friday, January 28, 2005 Updated: Saturday, June 21, 2014
      An animation key frame is a single still image in an animated sequence that occurs at an important point in that sequence.
    • AnimatorDV Stop-Motion Animation Software Created: Monday, March 09, 2009 Updated: Saturday, June 21, 2014
      AnimatorDV is a stop-motion animation program that could convince even those who hate stop-motion to give it a try.
    • Flash Animation 17: Controlling Movie Clips With Buttons and ActionScripting Created: Sunday, December 04, 2005 Updated: Friday, June 20, 2014
      It's time to take a bit of a leap in your Flash education by learning how to control movie clip timelines from within the main timeline. To do this we're going to use buttons to tell Flash when to ...
    • 3D Studio Max Lesson 1.3: Main Tools Overview Created: Sunday, May 08, 2005 Updated: Friday, June 20, 2014
      The third part of our first lesson in 3D Studio Max's tools covers the panel of primary tools taking up the right-hand side of the interface. These are the main tools that you will use to create, m...
    • Flash Animation 10: Creating a New Scene Created: Sunday, October 16, 2005 Updated: Friday, June 20, 2014
      Here we explore the concept of individual scenes in Flash, and how to create and manipulate them to make options to associate with our buttons.
    • 2D Animation Created: Thursday, January 27, 2005 Updated: Friday, June 20, 2014
      2D animation is the creation of moving pictures in a two-dimensional environment, such as through "traditional" cel animation or in computerized animation software.
    • Animation Planning Created: Sunday, June 26, 2005 Updated: Friday, June 20, 2014
      Using a storyboard will help you organize your animation, and match you mental visualizations of scenes with the written script. If you use a storyboard you'll find that you'll be able to plan your...
    • Flash Animation 15: Starting and Stopping Sound Effects Created: Sunday, November 20, 2005 Updated: Friday, June 20, 2014
      Let's pick up on the last lesson to add a bouncing sound effect to our squash and stretch animation, using Flash audio to bring more life and depth to the animation.
    • Flash Frame-By-Frame Animation: Detailed Animation Part I Created: Monday, March 20, 2006 Updated: Friday, June 20, 2014
      Creating a detailed, full-color character animation using traditional frame-by-frame methods is a long and at times difficult process, even in Flash. For this lesson we're going to take the first s...
    • Flash Tip: Reverse Timeline Frames Created: Sunday, January 24, 2010 Updated: Friday, June 20, 2014
      It's possible to switch the order of Flash timeline frames without manually moving them
    • Do I Have To Learn To Program To Be A Computer Animator? Created: Monday, September 05, 2011 Updated: Friday, June 20, 2014
      For those with a more artistic and less technical bent, learning computer animation can seem a daunting task involving complex programming and impossible technical requirements. But is it really ne...
    • Animation Character Sheet/Character Breakdown Basics Created: Sunday, July 29, 2007 Updated: Friday, June 20, 2014
      Before you start animating, it's a good idea to draw up a character sheet/character breakdown of the subject of your animation, both for reference and to familiarize you with drawing different view...
    • Animation Tip: Walk vs. Run Created: Monday, May 16, 2011 Updated: Friday, June 20, 2014
      One of the most basic principles of animation is the walk cycle; it's often the first thing beginning animators will tackle, and mastering the walk cycle - which is a breakdown of the basic stages ...
    • DigiCel Flipbook 6 Created: Sunday, February 08, 2009 Updated: Friday, June 20, 2014
      DigiCel Flipbook is an animation software package that creates an animation studio, complete with tools, on your desktop.
    • 2D Animation Tricks for a Distinctive Style Created: Saturday, December 31, 2011 Updated: Friday, June 20, 2014
      You've probably seen some pretty cool 2D animations that use style tricks a little different from the standard side-scrolling, black-lined textbook animation. There are tons of ways to make your an...
    • What is a 3D Polygon? Created: Monday, September 05, 2011 Updated: Thursday, June 19, 2014
      You've heard of polygons in geometry, but what do they mean in 3d modeling and animation?
    • How to Use Track Mattes in After Effects Created: Thursday, June 19, 2014 Updated: Thursday, June 19, 2014
      What are track mattes and how can they help in your animation?
    • Which Is Better: Working for an Animation Studio, or Freelancing? Created: Monday, October 25, 2010 Updated: Wednesday, June 18, 2014
      As with many industries, animation doesn't have one set career path. Considering the breadth of specialties covered by the term "animation," animators have as many different career possibilities as...
    • Animation Software Review: Pivot Stickfigure Animator Created: Saturday, December 31, 2011 Updated: Wednesday, June 18, 2014
      Creating a stickfigure animation isn't as easy as it looks, especially in detailed programs such as Flash. In a custom-built program just for that, though, it's so simple it's painful - and that's ...

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