1. Computing & Technology
The Flash "Screaming Maze" Prank

Finished Result

Give it a shot, if you've got the patience. Notice I've made some small but crucial changes in the actual design of the playfield: I've moved everything to the left, with a blank area dominated by text. This doesn't really serve any aesthetic purpose, but it does have a functional purpose: it keeps the game from overlapping the areas of the "try again" buttons. If the game area overlaps the "try again" buttons, then you get stuck in a continuous loop every time you try to click them, because the mouse is automatically caught in an area that defines "game over" in that moment after you click.

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