Don't forget to embed the fonts for the dynamic text field so that they'll display properly despite the scale and rotation transformation.
Once that's done, select the dynamic text field and convert it to a symbol with an assigned instance name (mine is texty - terribly creative, no?). Flash is a little iffy about what will work with swapDepths (which we'll need later when we're determining which color heart is visible), and often won't change the depth on a text field unless it's contained inside a symbol.


