if (_root.getBytesLoaded( ) < _root.getBytesTotal( )) {
gotoAndPlay(1) ;
}
if (_root.getBytesLoaded( ) = = _root.getBytesTotal( )) {
gotoAndPlay(3) ;
}
What this is doing is telling Flash, when the second frame plays, to check how many bytes of the movie have downloaded (getbytesLoaded), and compare it to how many bytes are in the movie overall (getBytesTotal). If the amount loaded is less than the total, then Flash is to go back to frame one of the scene and keep playing, so that when it enters frame two again itll perform this test again until the proper conditions are met. If the amount loaded is the same as the total, though, then Flash is to go to and play frame three, where weve placed the start button.
Note the = = instead of =. In Flash, you must use two signs and not one for an arithmetic comparison.


