1. Home
  2. Computing & Technology
  3. Animation

Flash Frame-By-Frame Animation: Detailed Animation Part I

By Adrien-Luc Sanders, About.com

5 of 10

In-Betweening I

Remember the little trick about finding midpoints that I showed you in the lesson on in-betweening? You'll be glad of that trick now as you try to sort out just how to plot your character movement on your timeline. Since we've got point A and point B, the most logical step is to create another point halfway in between it on the keyframe that marks the midpoint of the timeline.

The important thing is to choose simple key points and then estimate where they should be halfway between point A and point B. I chose points like the top and bottom of the circle I drew for the upper skull, the center point of the guideline for the eyes, the center point of the guideline for the lips, the lower curve of the nose, the peak of the chin. This is why it's important to break it down to simple shapes; this is far more complex than a plain bouncing ball, and even with such simple shapes there's still over a half-dozen key points to work with in just this simplified version.

Explore Animation
About.com Special Features

Stay connected and entertained with reviews on tips on the latest HDTVs, cellphones and more. More >

Easy ways to connect two computers for networking purposes. More >

  1. Home
  2. Computing & Technology
  3. Animation
  4. Flash Animation Tutorials
  5. Flash Frame-By-Frame Animation: Detailed Animation Part I

©2009 About.com, a part of The New York Times Company.

All rights reserved.