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Flash Animation 15: Starting and Stopping Sound Effects

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9 of 9

Conclusion and End Result

Now in my case, three frames wasn't long enough for my sound to play effectively; it cut off oddly and just sounded bad, so I extended out one frame to either side so that it plays for five frames. You can see my animation with timed sound effects by clicking here.

And it's as simple as that; now you can add specific sounds timed to certain instances, rather than being locked into a continuous audio track. In order to time your sounds effectively, you'll have to arrange your keys and then preview a few times before shifting things around to find the duration that works for you.

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