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Flash Animation 5: Creating a Complex Character of Movable Parts

By , About.com Guide

8 of 10

Reassembling Your Character and Scene

Here's the part where we all come back together, regardless of if we imported rasterized files into Photoshop, drew straight into Flash, or even used Flash to convert our rasterized files into vectors. Although my rasterized files converted cleanly into vector art, I've chosen to keep my original artwork for this lesson; it won't affect the techniques used from this point out; only the size of the final output file.

Now we can start really assembling our scene. I laid down my background first, by dragging and dropping it onto the first layer and then locking the layer; I've decided that Lex likes to race cars, and just used a piece of related artwork that I drew a long time ago for the background in a comic panel, resized to fit the canvas and saved as a low-quality JPEG file to keep the file size down.

I'm going to reassemble Lex on different layers now, like stringing a marionette together. To start off, I'm going to place his torso on a new layer, and drag it about utnilt it's positioned roughly where I want him to be before locking the layer so that I won't accidentally click and move it anywhere while working on other layers. (You can see that because I used transparent GIFs, it blends seamlessly over the background with no white space.) This is our base that we're going to build on. Looks a little creepy sitting there as a headless, armless trunk, doesn't he?

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