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Building an Animation-Ready Character from the Ground Up

By Adrien-Luc Sanders, About.com

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So far the body form is very generic; start adding in other small details, like a few rectangular blocks to represent the connected mass of the fingers, a solid and generic shape for the hair, and any other body features that are necessary to the character.

Remember – shapes only. The only thing that I tend to use an amorphous shape for from the start is the hair, but some people prefer to break even that down to interconnected blocks and circles.

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Index: Building an Animation-Ready Character from the Ground Up

  1. Part 1
  2. Part 2
  3. Part 3
  4. Part 4
  5. Part 5
  6. Part 6
  7. Part 7
  8. Part 8

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