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Animating from Pencil to PC: Rough Motion Sketches

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If you remember the lesson on keyframe and in-between basics, the next thing we draw won’t be the next frame in the sequence. Instead you should pick a key point; my animation is going to show my character making a short turn and then moving his arms a bit, so I picked a key point showing when the character is facing fully forward after turning from the starting position.

Draw that key point, using the drawing beneath as a reference for proportion and position. It’ll take some practice, but you’ll get pretty good at eyeballing these things as you go along.

Once you’re done, you should have your first two primary keys.

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