Those keyframes are then used as a reference points to interpolate the frames in between - thus spawning the term "in-betweens." For example, if you have keys at frames one and five, you'd layer the two and then use them to figure out where between those two frames the various aspects of your animated figure would be at frame three. Then you'd use frame three to figure out frame two (between one and three) and frame four (between three and five). This helps maintain continuity and accuracy while avoiding distortion.

